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<div class="title">ace.Graphics.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &lt;ace.common.Base.h&gt;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &quot;../../ace.ReferenceObject.h&quot;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &quot;../../ace.Core.Base.h&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &quot;Resource/ace.Texture2D.h&quot;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="keyword">namespace </span>ace {</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="../../d6/df2/classace_1_1_graphics.html">   19</a></span>&#160;<span class="keyword">class </span><a class="code" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    : <span class="keyword">public</span> <a class="code" href="../../d9/de9/classace_1_1_reference_object.html">ReferenceObject</a></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;{</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="keyword">protected</span>:</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a>* CreateTexture2D_(<span class="keyword">const</span> achar* path) = 0;</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a>* CreateRenderTexture2D_(int32_t width, int32_t height, eTextureFormat format) = 0;</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a>* CreateShader2D_( <span class="keyword">const</span> achar* shaderText, <a class="code" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a>* variableProperties, int32_t variablePropertiesCount) = 0;</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="../../d9/d4c/classace_1_1_material2_d.html">Material2D</a>* CreateMaterial2D_(<a class="code" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a>* shader) = 0;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    <a class="code" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a>(){}</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    <span class="keyword">virtual</span> ~<a class="code" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a>(){}</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#ifndef SWIG</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="../../d6/df2/classace_1_1_graphics.html#a0d57a24a7e6413e475f862feb6c76472">   39</a></span>&#160;    std::shared_ptr&lt;Texture2D&gt; <a class="code" href="../../d6/df2/classace_1_1_graphics.html#a0d57a24a7e6413e475f862feb6c76472">CreateTexture2D</a>(<span class="keyword">const</span> achar* path) { <span class="keywordflow">return</span> CreateSharedPtrWithReleaseDLL(CreateTexture2D_(path)); }</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="../../d6/df2/classace_1_1_graphics.html#a1fa4ebd4f6dd7cb9c71144cff0306519">   47</a></span>&#160;    std::shared_ptr&lt;RenderTexture2D&gt; <a class="code" href="../../d6/df2/classace_1_1_graphics.html#a1fa4ebd4f6dd7cb9c71144cff0306519">CreateRenderTexture</a>(int32_t width, int32_t height, eTextureFormat format){ <span class="keywordflow">return</span> CreateSharedPtrWithReleaseDLL(CreateRenderTexture2D_(width, height, format)); }</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="../../d6/df2/classace_1_1_graphics.html#aa86b68c0114f2a3a596c369d3599d734">   55</a></span>&#160;    std::shared_ptr&lt;Shader2D&gt; <a class="code" href="../../d6/df2/classace_1_1_graphics.html#aa86b68c0114f2a3a596c369d3599d734">CreateShader2D</a>(</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="keyword">const</span> achar* shaderText,</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        std::vector &lt;ShaderVariableProperty&gt;&amp; variableProperties)</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    {</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <span class="keywordflow">return</span> CreateSharedPtrWithReleaseDLL(</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;            CreateShader2D_(</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;            shaderText,</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;            variableProperties.size() &gt; 0 ? &amp;(variableProperties[0]) : <span class="keyword">nullptr</span>,</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;            variableProperties.size()));</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    }</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div>
<div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="../../d6/df2/classace_1_1_graphics.html#a02c93922909e44f1eea3010cadf2937b">   71</a></span>&#160;    std::shared_ptr&lt;Material2D&gt; <a class="code" href="../../d6/df2/classace_1_1_graphics.html#a02c93922909e44f1eea3010cadf2937b">CreateMaterial2D</a>(std::shared_ptr&lt;Shader2D&gt; shader)</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    {</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <span class="keyword">auto</span> material = CreateMaterial2D_(shader.get());</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <span class="keywordflow">return</span> CreateSharedPtrWithReleaseDLL(material);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    }</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    <span class="keyword">virtual</span> eGraphicsType <a class="code" href="../../d6/df2/classace_1_1_graphics.html#a58df9c2574e3c8818b081956547c57d9">GetGraphicsType</a>() <span class="keyword">const</span> = 0;</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;};</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;}</div>
<div class="ttc" id="classace_1_1_texture2_d_html"><div class="ttname"><a href="../../de/dae/classace_1_1_texture2_d.html">ace::Texture2D</a></div><div class="ttdef"><b>Definition:</b> ace.Texture2D.h:16</div></div>
<div class="ttc" id="classace_1_1_material2_d_html"><div class="ttname"><a href="../../d9/d4c/classace_1_1_material2_d.html">ace::Material2D</a></div><div class="ttdef"><b>Definition:</b> ace.Material2D.h:19</div></div>
<div class="ttc" id="classace_1_1_graphics_html_a0d57a24a7e6413e475f862feb6c76472"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html#a0d57a24a7e6413e475f862feb6c76472">ace::Graphics::CreateTexture2D</a></div><div class="ttdeci">std::shared_ptr&lt; Texture2D &gt; CreateTexture2D(const achar *path)</div><div class="ttdoc">テクスチャを生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics.h:39</div></div>
<div class="ttc" id="classace_1_1_reference_object_html"><div class="ttname"><a href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></div><div class="ttdoc">参照カウンタオブジェクト </div><div class="ttdef"><b>Definition:</b> ace.ReferenceObject.h:21</div></div>
<div class="ttc" id="classace_1_1_shader_variable_property_html"><div class="ttname"><a href="../../da/d3c/classace_1_1_shader_variable_property.html">ace::ShaderVariableProperty</a></div><div class="ttdoc">シェーダーに対して外部から設定可能なプロパティの情報 </div><div class="ttdef"><b>Definition:</b> ace.Core.Base.h:126</div></div>
<div class="ttc" id="classace_1_1_graphics_html_aa86b68c0114f2a3a596c369d3599d734"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html#aa86b68c0114f2a3a596c369d3599d734">ace::Graphics::CreateShader2D</a></div><div class="ttdeci">std::shared_ptr&lt; Shader2D &gt; CreateShader2D(const achar *shaderText, std::vector&lt; ShaderVariableProperty &gt; &amp;variableProperties)</div><div class="ttdoc">シェーダー(2D)を生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics.h:55</div></div>
<div class="ttc" id="classace_1_1_graphics_html_a1fa4ebd4f6dd7cb9c71144cff0306519"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html#a1fa4ebd4f6dd7cb9c71144cff0306519">ace::Graphics::CreateRenderTexture</a></div><div class="ttdeci">std::shared_ptr&lt; RenderTexture2D &gt; CreateRenderTexture(int32_t width, int32_t height, eTextureFormat format)</div><div class="ttdoc">描画先として指定可能なテクスチャを生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics.h:47</div></div>
<div class="ttc" id="classace_1_1_render_texture2_d_html"><div class="ttname"><a href="../../de/d54/classace_1_1_render_texture2_d.html">ace::RenderTexture2D</a></div><div class="ttdef"><b>Definition:</b> ace.RenderTexture.h:16</div></div>
<div class="ttc" id="classace_1_1_graphics_html_a02c93922909e44f1eea3010cadf2937b"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html#a02c93922909e44f1eea3010cadf2937b">ace::Graphics::CreateMaterial2D</a></div><div class="ttdeci">std::shared_ptr&lt; Material2D &gt; CreateMaterial2D(std::shared_ptr&lt; Shader2D &gt; shader)</div><div class="ttdoc">マテリアル(2D)を生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics.h:71</div></div>
<div class="ttc" id="classace_1_1_shader2_d_html"><div class="ttname"><a href="../../d0/df5/classace_1_1_shader2_d.html">ace::Shader2D</a></div><div class="ttdoc">シェーダー(2D) </div><div class="ttdef"><b>Definition:</b> ace.Shader2D.h:21</div></div>
<div class="ttc" id="classace_1_1_graphics_html_a58df9c2574e3c8818b081956547c57d9"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html#a58df9c2574e3c8818b081956547c57d9">ace::Graphics::GetGraphicsType</a></div><div class="ttdeci">virtual eGraphicsType GetGraphicsType() const =0</div><div class="ttdoc">描画ランタイムの種類を取得する。 </div></div>
<div class="ttc" id="classace_1_1_graphics_html"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></div><div class="ttdef"><b>Definition:</b> ace.Graphics.h:19</div></div>
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